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Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This is an advanced 3D tutorial. Hopefully you have seen my previous Unity 3D tutorial or are fairly familiar with Unity 3D because I am assuming you are aware of familiar Unity 3D concepts. In ...
BEIJING, Aug. 29 (Xinhua) -- The Political Bureau of the Communist Party of China (CPC) Central Committee on Friday held a meeting to deliberate a set of work regulations concerning the Party's ...