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1 School of Electronic Information and Communications, Huazhong University of Science and Technology 2 School of Computer Science & Technology, Huazhong University of Science and Technology ...
Abstract: Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software.
A customizable jelly/soft-body physics implementation for 3D objects in Unity using vertex manipulation and spring physics for realistic deformation effects.
Abstract: In this paper, we propose a model designed to generate a single human 3D mesh from monocular images and 2D human poses, even in highly occluded environments. The model employs a ...
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