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Few characters in gaming are as iconic as Solid Snake, the legendary soldier at the heart of Hideo Kojima’s Metal Gear franchise. First introduced in 1987’s Metal Gear on the MSX2, Snake became the ...
GameSpot may get a commission from retail offers. Platinum Games, the developer of acclaimed action titles including Bayonetta and Nier: Automata, contributed to the development of Konami's Metal Gear ...
All the Latest Game Footage and Images from Deep Snake Non-Euclidean snake where you can go forever deeper and deeper into the void… …and if you’re good enough ...
Konami shares a short update for Metal Gear Solid Delta: Snake Eater, and highlights future areas for potential fixes. Alternatively, the Snake Eater remake's Tactical Edition is in stock for $69 on ...
David Hayter's grizzled voice helped define Metal Gear's Big Boss and Solid Snake. He showcases a range across genres—from stealth heroes to samurai hunters and gritty NPCs. He's more than games, ...
Action-stealth game “Metal Gear Solid 3: Snake Eater” gets reborn next week in remake “Metal Gear Solid Delta: Snake Eater,” a modernized remake that adheres so closely to the original there’s really ...
Is Metal Gear Solid Delta: Snake Eater on Xbox Game Pass? Unfortunately, Metal Gear Solid Delta: Snake Eater will not be available to play on Xbox Game Pass at launch. However, there's nothing to ...
Metal Gear Solid 3: Snake Eater was released in 2004, and it’s safe to say that the development behind it was harrowing. Hideo Kojima is an auteur video game director who wants perfection and ...
Noriaki Okamura and Yuji Korekado, the producers on Metal Gear Solid Delta: Snake Eater, have said they would ‘consider lots of other games in the future’ if the remake of 2004’s Metal Gear Solid 3: ...
Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode within the remake. But it turns out this mode wasn't made by Konami alone - Platinum Games (Bayonetta, Astral Chain) is ...
Metal Gear Hideo Kojima says "I won't" play the Metal Gear Solid Delta remake from Konami, but its devs still "would love" if he did: "We want to deliver this game whilst being very respectful" Metal ...
Where do you draw the line with a remake? How do you balance creative freedom and remaining true to the original? Everyone's answer is somewhat different, but for Konami, staying faithful was the top ...