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Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Procedural generation has helped with creating vast game worlds as far back as the 80s. Notable games like The Elder Scrolls 2 and Sid Meier's Civilization used procedural generation early on to ...
From the project's inception, the driving vision for Hyper Light Breaker has always been for it to be an open-world roguelike set within the Hyper Light universe. Naturally, transitioning from a 2D ...
Last week, the PC adaptation of popular board game Gloomhaven launched out of Steam Early Access, with its 1.0 version bringing tons of story missions, unique characters, a digital-exclusive ...