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The Never Have I Ever game is a college party classic for a reason. At parties like these, chances are high you’ll be in a setting where you don’t know some (or most, or all) of the people around you.
New York Times has built a reputation for producing Internet puzzles that players find instantly addictive while also being unusually elegant in their design. Their games repeatedly hit an ideal ...
I love Balatro. When it released early last year, I did little else for a couple of months other than play the moreish roguelike again and again. Taking the rules of poker and giving them a unique, ...
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It’s not unusual for comedians to have sticking points when it comes to perceived boundaries on their expression, but their commitment to preserving the R-word specifically speaks to either a ...
The WNBA has seen an incredible boost over the past few years, largely in part due to the two most recent first-overall picks. Last year, the Indiana Fever drafted Caitlin Clark, who has instantly ...
The winners of the Pocket Gamer Mobile Games Awards 2025 have been revealed at a ceremony in Cologne earlier this evening (August 19th). Over 200 of the industry's finest returned to the historic ...
Hollow Knight: Silksong is real. We learned in June that it will launch this holiday season, and before a brief snippet of gameplay shown during Gamescom's 2025 Opening Night Live Ceremony, Team ...
The game features pixel-art animation, classic arcade controls, and visuals inspired by the original cartoon. Players fight through more than 12 levels using character-specific moves, abilities, and ...
Developer Giant Squid was born from members of the team that created 2012’s Journey. Giant Squid founder and Sword of the Sea’s director, Matt Nava, is credited as Journey’s art director, but frankly, ...
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