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Marking his 12th Independence Day address, Prime Minister Shri Narendra Modi turned the Red Fort into a launchpad for the ...
AMD researcher's real-time GPU tree generation system uses work graphs (w/ mesh nodes) for procedural tree generation. Without work graphs, the trees in the scene would have required 34.8 GiB of VRAM.
In 1080p, the demo required nearly 35 GB of memory when rendered using traditional methods, but with procedural generation, the graphics memory consumption dropped to just 51 KB.
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404-GEN today announced it has become the first decentralized 3D model generation platform to integrate with Unity.
Procedural generation is commonly used for map and character design, but these games successfully apply it to their storytelling algorithms.
Procedural content generators for games produce artifacts from a latent design space. This space is often only implicitly defined, an emergent result of the procedures used in the generator. In this ...
Contribute to SmitDeshmukh16/Procedural_Generation-Unity development by creating an account on GitHub.
Contribute to mail2manish/Procedural-Generation-in-unity development by creating an account on GitHub.
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