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This procedural generation script differs slightly from the RandomMapMaker script in that it imposes a few more rules on how the map should be laid out. Rather than placing items randomly (like the ...
Procedural Content Generation (PCG) for Games is a field that in the past few years has seen both extensive academic study and practical use in the games industry. One of its common uses being the ...
In this work, we propose a novel approach, namely WeatherDG, that can generate realistic, weather-diverse, and driving-screen images based on the cooperation of two foundation models, i.e, Large ...
procedural-generation terrain-generation simplex shader procedural noise voronoi noise-algorithms perlin perlin-noise noise-generator hacktoberfest fractal-algorithms cellular-noise simplex-algorithm ...
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