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MetaHuman Creator is a cloud-streamed program specifically designed for creating digital human characters. The program enters early access sometime in the next few month and interested users can sign ...
At the end of the creation process, the designer's creation in MetaHuman can be imported straight into the Unreal Engine via Quixel Bridge, with full animation rigging being provided through Maya.
A preview build of Unreal Engine 5.4 launches today, ahead of its full release in late April. This adds Motion Matching that allows for simple AAA-quality character animation.
Unreal rolled out two brief highlight reels, and judging from the couple minutes of footage, we're all about to fall even deeper into the uncanny valley.
Animation and rigging are engine first, and you can author MetaHumans directly inside Unreal Engine, making your workflow smoother and more streamlined than ever.
MetaHuman Animator lets Unreal Engine users quickly capture a performance and apply the resulting animation to a MetaHuman character. Epic claims the process can be completed in ‘minutes ...
It allows users to create a custom facial mesh and convert it into a MetaHuman Epic Games has added a new MetaHuman plugin for Unreal Engine, which allows users to refine custom MetaHumans or create ...
MetaHuman Animator is set to boost facial animation in UE5 During the State of Unreal presentation, Epic showed off upcoming upgrades that will allow streamlining of high-definition facial animation.