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Joe Letteri, Oscar-winning co-creator of Gollum on screen, looks at the evolution of computer animation as the next instalment of The Hobbit trilogy reaches cinemas. Computer animation is a natural ...
The MFA program in computer arts is multidisciplinary by nature. As technology and software evolve, new opportunities for creative self-expression emerge. Specific departmental course requirements are ...
This course targets all areas of pre-production and design for computer animation in preparation for hands-on modeling and animation classes. The course focuses on the fundamental skills of design for ...
Maxime Crançon, Fanny Vecchie, Margaux Lutz, Romain Fleischer, Alexis Le Ral, Grégory Bouzid, Robin Delaporte, and Mattéo Durant with École Supérieure Des Métiers Artistiques (ESMA) In a dark alley, a ...
Three decades ago, such terms as computer art, virtual reality and computer animation had not yet entered our vocabulary. This was a time for the experimentation and innovation that produced today's ...
The philosophy of BFA Animation at the School of Visual Arts is, “We are where animation happens.” The department has been everywhere where animation matters in the last six months and more ...
With 25 years of hindsight, Jurassic Park marks a pivotal point in the history of visual effects in film. It came 11 years after 1982’s Star Trek II: The Wrath of Khan debuted computer-generated ...
We take seamless computer animation for granted these days. It’s hard not to when it’s growing increasingly difficult to decipher between reality and various simulated worlds. But computer animation ...