资讯
The geometry shader can use the vertex as input, so it contains the world position of said vertex, removing the need to create an offset that was needed with GPU Instancing. The tutorial from Erik ...
This shader is meant to be used on terrains, providing features additional to the standard Unity Terrain shader. Those features were developed especially with a use case of large and sparse landscapes ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果