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A customizable jelly/soft-body physics implementation for 3D objects in Unity using vertex manipulation and spring physics for realistic deformation effects.
This repository contains the implementation with jittor for paper "Real-time Large-scale Deformation of Gaussian Splatting". The simple-knn and diff_gaussian ...
Abstract: We propose Mesh Up, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can ...
Abstract: Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software.
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