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A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is ...
In 1967, the Logo programming language launched, aimed at teaching kids how to move a triangle “turtle” around to draw lines on a screen.
Cross posted from our friend Aaron Rowe at Wired Science: Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a ...
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