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This package helps baking skinned mesh animations for animating on the GPU and thus using instanced rendering features. Currently supports builtin rendering only ...
Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file. create a hierarchy prefab create a humanoid Avatar create a legacy mode AnimationClip create a skinned mesh for preview ...
The development of an electronic skin patch that can be used in underwater environments can be considered essential for fabricating long-term wearable devices and biomedical applications. Herein, we ...