资讯

Source code for the paper "Practical Inverse Rendering Of Textured And Translucent Appearance" by Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan Garbin, Philipp Slusallek, Bernd Bickel, ...
3D Inverse Kinematics (IK) for Godot 4.3+! Supports scriptable constraints and multiple chains. - monxa/GodotIK ...
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We introduce Blind Plug-and-Play Diffusion Models (Blind-PnPDM) as a novel framework for solving blind inverse problems where both the target image and the measurement operator are unknown. Unlike ...
This method falls within the context of techniques for solving the inverse problem, but it differs from the methods so far proposed in the literature, which simply include the model parameters into ...