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Ready to turn a simple photo into a professional 3D model? In today’s tutorial, I’ll show you exactly how to create a 3D ...
After importing the blueprint, press N to open the side panel and you should see Blueprint Converter tab in there: Click on Assign Materials and enable Viewport Shading to View the colored textures.
If you import in the wrong order, you can go to Blender's Shading tab, select an object, then assign any missing textures in the shader editor area. If an NGS model uses skin textures, they will ...