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I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
Hi guys, I've followed arstechnica for a while but only decided to join the forums today. The reason I joined because I wanted to share something with you and I hope you enjoy it. As fellow gamers I'm ...
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