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OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES ...
For example, shader programming. Graphics programmers used to do all shader programming, but now most of it is the responsibility of technical art.
• Separate shader objects - Applications can program the vertex and fragment shader stages of the GPU independently, and can mix and match vertex and fragment programs without an explicit ...
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