资讯

Procedural generation has helped with creating vast game worlds as far back as the 80s. Notable games like The Elder Scrolls 2 and Sid Meier's Civilization used procedural generation early on to ...
Klei's turn-based tactical game recently swapped its Incognita duds for spiffy new Invisible Inc. ones. With that out of the way, the studio recently said that it's working hard on making the ...
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...