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A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of ...
During my time as a PhD student, I looked at how to calculate motion automatically for limbed animals, concentrating on ones that have a very low centre of gravity like insects and lizards. What I ...
Square Enix held a lengthy presentation at GDC in Japan this week, where it discussed procedural animation for use in mechs. Is this a hint towards a new Front Mission, or something else entirely? Who ...
Infinitesimals casts you as an alien creature, no taller than 2mm, cast adrift in an Earth-like countryside. Or perhaps it's one garden: a lawn looks like a forest at this scale, and the intimidating ...
A truly kick-ass videogame combines clever code, gorgeous graphics, and artful animation—plus thousands of hours of hard work. Researchers at Electronic Arts—the company behind FIFA, Madden, and other ...
A few months ago, Canadian company SideFX quietly released the 17th "Banshee" version of its bleeding-edge Houdini procedural animation software, which handles all sorts of physics in CGI ...
Early this year, the internet was taken over by a very menacing, very tall woman. Gamers can’t get enough of Lady Dimitrescu, and the answer why is obvious. We’re all big rigging fans! Just like in ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...