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In a previous Java 101 tutorial, you learned how to better organize your code by declaring reference types (also known as classes and interfaces) as members of other reference types and blocks. I also ...
I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
As an alternative to rewriting the same code, many software development environments provide a library tool that organizes frequently used code. Once developers finish debugging some reusable code, ...
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