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Both of these examples involve gamification: the inclusion of game-like features (points) to increase the odds of a desired outcome (a future purchase).
Embracing gamification in the classroom will lead to students taking responsibility for their learning while also enjoying their time in class. Here are three examples of gamification I use in my ...
Gamification elements can bring big benefits to any classroom, but its successful implementation often requires the support of an institution’s education technology unit.
When you look at the examples mentioned above, this model clearly seems equally viable for the classroom.
Innovative technology is essential in guiding our students to achieve academic success. UB's faculty and staff work to find new ways to improve education through creative thinking and collaboration.
It is one of the key emerging trends in learning, but according to experts the next few years could see gamification move from the periphery to become the cornerstone of our classrooms.
As the gamification trend continues unabated, experts weigh in on students’ and instructors’ motivations.
Speed Camera Lottery This example is a common example of thinking outside of the box in gamification. Volkswagen runs a website called Fun Theory.
Gamification uses gameplay to encourage user engagement. Learn how gamification works and how to find innovative ways to use the process in your business.