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Digital human products capable of live streaming are an important application form in the intersection of artificial ...
Currently, the core technical system of digital human products mainly encompasses three key aspects: modeling, driving, and ...
MFA Computer Arts will host the MFA Computer Arts 2018 Thesis Presentations. The event will be held over two days at the SVA Theatre and will include short talks and videos of graduating students’ ...
Members of MFA Computer Art's class of 2017 present their thesis works. The presentations showcase the graduates’ unique approaches to the themes and modes of creative self-expression. Over 40 thesis ...
To wit, [Stephen A. Edwards] has put together an impressively detailed presentation that looks back at the computer graphics technology of the 1960s and 70s.
Computer graphics, where big data was born, came to the rescue. By the 1990s, real-time 3D graphics were becoming increasingly common in arcade, computer and console games, leading to an increased ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Research Areas Vision and Graphics We design, model, and build systems that combine sensors, displays, and novel optical elements to enable new functionality in cameras and displays for applications ...
Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics ...
The program, now known simply as Harvard Graphics, offers a range of capabilities for creating and delivering effective presentations. Version 3.0 for Windows includes a complete Advisor System, Quick ...