资讯

July 31, New York, NY—School of Visual Arts President David Rhodes has announced the appointment of James (Jimmy) Calhoun as chair of the College’s BFA Computer Art Computer Animation and Visual ...
The Computer Vision Research Group is dedicated to pushing the boundaries of computer vision, computer graphics, animation, and complex systems simulation through groundbreaking research. In computer ...
It’s hard to believe we’re in a world where the original Toy Story, the first fully computer-generated feature film, is more than 20 years old. Its computer animation was revolutionary for 1995, but ...
In a darkened classroom 30 students peer intently at glowing computer screens filled with scenes of attack helicopters fire-spewing monsters and lovable cartoon characters. The students mostly in ...
Epic Games, the company behind Unreal Engine 4, is showing off its brand-new real-time rendering technology, and with it the future of game and animation development. The company is set to unleash two ...
Wayne Carlson at Ohio State University compiled the history of computer graphics and animation from its humble beginnings in 1951. There's plenty to be learned here, so pull up a chair and a pot of ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
Ever wonder how animated films such as The Incredibles get hair, clothing, water, plants, and other details to look so realistic? Or how, like the lion in The Chronicles of Narnia, animated characters ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
When I heard the news, my mind didn’t turn to any of the big-budget features produced by PDI/Dreamworks, starting with Antz in 1998. Instead, I thought about an era well before there was a DreamWorks.