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This means that developers can now insert features powered by Unity, such as augmented reality (AR), 3D/2D real-time rendering, 2D mini-games and more, directly into native mobile apps.
In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...